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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
311

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Posted - 2014.11.17 11:08:12 -
[1] - Quote
Hi all!
Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:
- Asteroid Belt environment overhaul
STATUS: WORK IN PROGRESS, NOT DEPLOYED YET We have added new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu -
- Bowhead - ORE Freighter
STATUS: WORK IN PROGRESS, TEXTURE UPDATES We heard you like ships, so we made a bigger ship you can put your big ships in.
- Confessor - Amarrian Tactical Destroyer
STATUS: WORK IN PROGRESS, ANIMATION AND TEXTURING WORK ONGOING Thanks to the efforts of certain capsuleers, Amarrian pilots will be the first to enjoy a new class of destroyer built from Sleeper technologies. These stance switching destroyers will have 3 different modes, and appropriate animations for each.
- Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon
STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
- Pirate Apparel sets
STATUS: IN TESTING Male and Female avatars can now sport the latest fashions in corsair clothing thanks to Team Muppet shop. Each gender will receive new boots, trousers and jackets themed along Sansha, Blood Raider and Guristas colours.
- ...PHYSICALLY BASED RENDERING!
STATUS: WORK IN PROGRESS, MINMATAR SHIPS MISSING We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance.
Can't wait to hear what you think of all this!
- Sledgehammer.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
314

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Posted - 2014.11.17 13:24:28 -
[2] - Quote
Lair Osen wrote:Hey Devs, are you guys doing the map redesign as well or is that a different group?
Different team.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
324

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Posted - 2014.11.18 19:40:16 -
[3] - Quote
Thanks very much folks! Keep the feedback coming!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
325

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Posted - 2014.11.19 11:17:04 -
[4] - Quote
Theran Emoner wrote:The camera pivoting in space around the new Blackbird mesh is off. In the station, the camera pivots around a point somewhere in the center of the ship, as it should be. But in space, preview windows, and the fitting window, the pivot point is below the ship for some reason. I took a screenshot and drew some lines to illustrate thisI have checked with other ships and this doesn't happen, and my camera settings are all default (no offset or anything).
Yeah this is the case for a couple of other ships too, we are looking into it.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
327

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Posted - 2014.11.20 15:41:40 -
[5] - Quote
Red/Gold inversion on certain Carthum ships was unintended. Should be fixed up soon.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
331

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Posted - 2014.11.25 11:23:34 -
[6] - Quote
We took it through the spaceshipwash, should be far cleaner now.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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